Paul C. Meyer
Corporate Officer/Principal chez Scigliano Group LLC
Profil
Paul C.
Meyer is currently a Partner at Scigliano Group LLC since 2008.
He has held several positions in the past including Director at Sona Mobile, Inc., Director at Sona Mobile Holdings Corp., President-Integrated Solutions Division at CCUR Holdings, Inc., President, Chief Operating Officer & Secretary at SHFL entertainment, Inc., Chief Operating Officer & Executive Vice President at Playnet Technologies, Inc., Executive Vice President & General Manager at Viacom, Inc., Executive Vice President at Irvine Games USA, Inc., and President at ASM Associates.
He was also the Chief Financial & Accounting Officer at Mobivity Holdings Corp.
from 2010 to 2011.
Mr. Meyer completed his undergraduate degree at Long Island University.
Postes actifs de Paul C. Meyer
Sociétés | Poste | Début |
---|---|---|
Scigliano Group LLC | Corporate Officer/Principal | 21/02/2011 |
Anciens postes connus de Paul C. Meyer
Sociétés | Poste | Fin |
---|---|---|
MOBIVITY HOLDINGS CORP. | Directeur Financier/CFO | 01/07/2011 |
SHFL ENTERTAINMENT INC | President | 01/11/2008 |
SONA MOBILE HOLDINGS CORP. | Directeur/Membre du Conseil | 12/06/2007 |
CCUR HOLDINGS, INC. | Corporate Officer/Principal | 01/10/2003 |
ASM Associates | President | 01/12/2000 |
Formation de Paul C. Meyer
Long Island University | Undergraduate Degree |
Expériences
Fonctions occupées
Relations
Relations au 1er degré
Entreprises liées au 1er degré
Homme
Femme
Administrateurs
Exécutifs
Sociétés liées
Sociétés cotées | 2 |
---|---|
CCUR HOLDINGS, INC. | Finance |
MOBIVITY HOLDINGS CORP. | Technology Services |
Entreprise privées | 8 |
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SHFL entertainment, Inc.
SHFL entertainment, Inc. Industrial ConglomeratesProducer Manufacturing SHFL entertainment, Inc. develops, manufactures and markets technology-based products for the gaming industry. It operates its business through four segments: Utility, Proprietary Table Games, Electronic Table Systems and Electronic Gaming Machines. The Utility segment develops products for licensed casino operators that enhance table game speed, productivity, profitability and security. Utility products include various models of automatic card shufflers to suit specific games, as well as deck checkers, and roulette chip sorters. This segment also includes its i-shoe auto card reading shoe that gathers data and enables casinos to track table game play and its i-Score baccarat viewer that displays current game results and trends. The Proprietary Table Games segment consists of proprietary table games that enhance its casino customers' and other licensed operators' table game operations. Products in this segment include its internally developed and acquired proprietary table games, side bets, add-ons and progressives as well as its newly introduced online gaming products, which feature online versions of its table games, social gaming and mobile applications. Its proprietary content and features are also added to public domain games such as poker, baccarat, pai gow poker, craps and blackjack table games and to electronic platforms such as table master, vegas star and i-table. The Electronic Table Systems segment consists of various products involving popular table game content using e-Table game platforms. Its primary ETS products are i-table, table master, vegas star and rapid table games. Its i-table platform combines an electronic betting interface with a live dealer and live cards or a live wheel that is designed to improve game speed and security while reducing many operating expenses associated with live tables. Its table master and vegas star products feature a virtual dealer which enables the company to offer table game content in both traditional gaming markets and in markets where live table games are not permitted, such as some racinos, video lottery and arcade markets. Like the i-table, its rapid table games product enables the automation of certain components of traditional table games such as data collection, placement of bets, collection of losing bets and payment of winning bets combined with live dealer and game outcomes. The Electronic Gaming Machines segment develops and delivers its video slot machines into markets including Australia, New Zealand, Asia, Mexico and parts of South America. It offers a selection of video slot titles developed as stand-alone units or as linked progressive machines. In addition to selling the full EGM complement, it sells software conversion kits that allow existing EGM terminals to be converted to other games that operate on the current PC4 operating platform. In addition, it continues to develop a popular range of games utilizing the Pink Panther brand, under license from Metro-Goldwyn-Mayer Studios, Inc. SHFL entertainment was founded in 1983 and is headquartered in Las Vegas, NV. | Producer Manufacturing |
Playnet Technologies, Inc.
Playnet Technologies, Inc. Recreational ProductsConsumer Durables Playnet Technologies, Inc. is a Full Service Provider that offers a wide range of services to its customers through cutting-edge technology. The private company is based in San Francisco, CA. The company provides connectivity through fiber optic technology in partnership with important connectivity operators. Playnet's online platform, OwnCloud, allows users to store and share their photos, documents, and videos with friends, colleagues, and family. The company values communication and customer satisfaction, providing the most up-to-date infrastructure and service. | Consumer Durables |
Sona Mobile, Inc.
Sona Mobile, Inc. Media ConglomeratesConsumer Services Sona Mobile, Inc. provides secure software solutions for gaming and entertainment applications. The company was founded in 2003 and is headquartered in Toronto, Canada | Consumer Services |
Sona Mobile Holdings Corp.
Sona Mobile Holdings Corp. Packaged SoftwareTechnology Services Sona Mobile Holdings Corp. engages in developing wireless data applications for mobile devices. It provides vertical wireless software and services specializing in value-added services to data-intensive vertical market segments. The company was founded on June 8, 1976 and is headquartered in Las Vegas, NV. | Technology Services |
Viacom, Inc.
Viacom, Inc. Movies/EntertainmentConsumer Services Viacom, Inc. is a global entertainment content company, which connects with audiences through compelling television programs, motion pictures, short-form video, applications, games, brands for consumer products, social media and other entertainment content. It operates business through Media Networks and Filmed Entertainment segments. The Media Networks segment provides entertainment content, services, and related branded products for consumers in targeted demographics attractive to advertisers, content distributors, and retailers. The Media Networks segment delivers advertising and marketing services under advanced marketing solutions portfolio. The company was founded by Sumner M. Redstone on May 3, 1971 and is headquartered in New York, NY. | Consumer Services |
Irvine Games USA, Inc.
Irvine Games USA, Inc. Recreational ProductsConsumer Durables Part of Paramount Global, Irvine Games USA, Inc. is an American company that manufactures toys. | Consumer Durables |
Scigliano Group LLC | |
ASM Associates |